![]() ![]() you will constantly need to turn and zoom the camera to the instruments you need to see and use, forcing you to let the controls of the aircraft. the reason for this is that one monitor cannot fit all the instruments inside it. The in-game interface on the other hand, is a bit of a chore without a head tracking device, even if you are using a HOTAS joystick. INTERFACE- the interface in the menus is good and it does it's job. However many aircraft are legacy, ported from the previous entry FS2004 and often not all buttons are clickable. Clickable **** are a convinience as memorizing each and every keyboard combination might be time consuming and annoying. fortunately, the save feature allows as many saves as you want and whenever you want, sparing you the frustration. Missions will gradually get very challenging, and the more advanced missions will require large amounts of effort and lots of trial and error to pull off. tutorial missions do a fairly good job on teaching you the basics and some more advanced flight techniques. GAMEPLAY-The sim itself now is fairly easy to learn. For the type of game FSX is, this is not really a flaw. MISSIONS-as you would expect, flight simulator X doesn't have a story with missions being an exception, which have a self contained plot each, which most of the time are nothing special. With the correct FOV, exterior views provide expansive panoramas.As a flight simulator fan i came to love FSX, but this did not blinded me towards its flaws. The built-in zoom controls can still let you expand or reduce the FOV to your preference, but at least now you're starting from a good middle ground. Now that the FOV fix has been applied, FSX provides a gorgeous widescreen view without cropping visibility. I started up FSX again and the FOV was fixed! The view now expanded on the sides instead of cropping the top and bottom. Then I found the line that said “ WideViewAspect=False” and changed it to “ WideViewAspect=True” and saved the file. I found the fsx.cfg file (located in C:/Users//AppData/Roaming/Microsoft/FSX/ in Windows 7) and opened it with Notepad. ![]() The fix was very simple once I found it in a forum post on Tom’s Hardware. It's an improvement, but still hinders visibility. ![]() This is the largest FOV you can achieve using the built-in zoom controls in FSX. As you can see the image is cropped on the top and bottom rather than letting you see more to the left and right.Įven using the built-in zoom feature in FSX doesn’t allow you to expand the FOV enough for a true Eyefinity experience (although it does improve things quite a bit). ![]() This is the default field of view in FSX when running a triple monitor Eyefinity setup. This is a classic sign of a vert- FOV, which unfortunately is all-too-common when running games in widescreen and Eyefinity resolutions. Instead of having a wider view out the sides of my aircraft, I had less of a view above and below me. Unfortunately when I started FSX I noticed that the field of view ( FOV) was too narrow. I hadn’t done any virtual flying since before I purchased my third monitor, so I was looking forward to a more immersive experience. I recently fired up Microsoft’s FSX a few days ago to try it out with my Eyefinity setup. ![]()
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